This is a shader script that shades sb_space.

BEGIN_SHADER

	glDepthMask(GL_FALSE);	
	glEnable(NGL_TEXTURE1);		
	
	glImportListTexture(0, "space_f");
	glListTexParameteri(0,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(0,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(1, "space_b");
	glListTexParameteri(1,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(1,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(2, "space_l");
	glListTexParameteri(2,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(2,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(3, "space_r");
	glListTexParameteri(3,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(3,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(4, "space_u");
	glListTexParameteri(4,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(4,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glImportListTexture(5, "space_d");
	glListTexParameteri(5,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
	glListTexParameteri(5,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
	
	glColor(1.0,1.0,1.0,1.0);
		
END_SHADER
